Dynamic Systems

Physics Games » Dynamic Systems

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Rating: 4.6/5 stars (5 ratings)

Dynamic Systems Instructions

The control scheme of Dynamic Systems is pretty straightforward. Just like in most physics games, the game is played entirely with the mouse: from getting the game started, tweaking the angle and parts of your contraption, letting that ball roll, and everything else in between. As long as you know how to point, click, and move your mouse, you are good to go. Now, let's have a closer look at the game.

Dynamic Systems Walkthrough

Created by Lorenzo Nuvoletta, Dynamic Systems is one of those physics games where you need to put up an elaborate system composed of simple machines to achieve a task. What's the task? Simple - put that ball in a bucket. I know that it won't impress even a toddler... BUT after playing this physics game, you will see how putting a silver ball into a bucket could turn into a VERY interesting activity!

In every level in this physics game, you are given a silver ball, a bucket to put the ball into, and a collection of objects that you need to use to get the job done. Many of the objects and tool you in Dynamic Systems are static and they are meant to change the path of the ball without adding more momentum. Deflections and elastic objects are your tools of the trade. And the gravity is one of your best buddies in the game.

To help you hit upon the right course of action, you can change and fine tune the angles of the objects. Along with that, in some of the levels, you are given curved sections of a track. This is VERY useful when it comes to redirecting the ball without slashing off its momentum. Every level in Dynamic Systems comes with a moving device - you will find pendulums, springs, wheels, and everything else in between. HOWEVER, unlike other objects that you can fine tune the angles, you hardly have any control over these. This physics game comes with 40 levels of increasing difficulty... and once you have mastered each and every level like the back of your hand, you can go ahead and design your own devilishly hard level with the integrated level editor.

One feature - which I think is a blessing and a curse at the same time, is that every placeable object can be rotated to any angle that you wish. It's a blessing because it gives you control over where the ball goes and how. BUT the same control can be VERY frustrating! Think about it, your job is only to get that ball to the bucket... and with the elaborate contraptions you will encounter in the game, the possible variations and configurations of these simple systems can easily reach a mind-numbing level! I wouldn't be surprised if you end up banging your head as you try to readjust every part of your system just to gain those extra pixels that will ultimately shoot that silver ball to the bucket.

Fortunately, many of the levels have been designed from the ground up with a specific solution in mind, which doesn't require laser-accurate positioning to get the job done. HOWEVER, whether you recognize the solution or not is a different story. BUT personally, for most of the levels, you shouldn't be too worried if you are following everything by the book or if you hit upon the intended solution. This is one of those physics games that allow you to be creative. There are A LOT of shortcuts, which you have to discover yourself. The only thing you need to know is that, while these shortcuts get the job done faster, they don't necessarily earn you the most points. The author gives MORE points for longer solutions (which are in his walkthrough).

Speaking of walkthroughs, while there's one in the game, there are other walkthroughs by other players and physics game forums, too. And you might want to check some of them out. As I have said, they don't necessarily earn the most points. Some of them don't work every time, BUT they do work. Well, why are we even talking about walkthroughs?! GO ahead and play this physics game... much better without a walkthrough!

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